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- A strategic multi-user warfare online game for the Paragon & Xenolink BBS
-
-
- By Janne Paakkonen
-
- Version 1.18d, released November 25th, 1991
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- Daniel Frost, Tommy Green, Marc Vaillancourt, Jonathan Forbes
- Lars Siden, Riku Bergkvist, Per Careberg, Oskar Sodergren and
- Hugo Fortin
-
- - thank you for your help!!!
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- CONTENTS OF THIS DOCUMENT:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- Chapter
-
- Announcement ....................................... 1
- About Global War ................................... 2
- This archive ....................................... 3
- Installing ......................................... 4
- How the program works .............................. 5
- Sysop's menu ....................................... 6
- Message files ...................................... 7
- News option ........................................ 8
- Score file ......................................... 9
- Ansi graphics ...................................... 10
- Earlier versions ................................... 11
- Contact ............................................ 12
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- 1. ANNOUNCEMENT
- ~~~~~~~~~~~~~~~
- This is a FREEWARE product, meaning that YOU are allowed to copy all the
- files in this archive as much as you like. And use the game, for free.
-
- Please, spread this program! I'm sure there are others who would like to
- get this game. But please, don't CHANGE anything in the files, except
- the GW.con file (more about that below). Thank you.
-
- Read the CHANGES textfile included to see what has been changed in this
- version.
-
-
- 2. ABOUT GLOBAL WAR
- ~~~~~~~~~~~~~~~~~~~
- Global War is an online game for the Paragon and Xenolink BBS'es that
- will run on most Amigas. It has been tested with the A500/2000/3000,
- using OS 1.2, 1.3 and 2.x.
-
-
- Global war was originally written for the IBM PC machines by Joel Bergen.
- Looking around I discovered that there was no similar game for the Amiga,
- quite sad in fact, so I decided to make this one for us who like online
- games and especially the Paragon and Xenolink BB-systems.
-
- NOTE:
- The 1.18d version is made to work with TWO bulletin board systems; the
- Paragon and Xenolink BBS'es. This text refers mostly to Paragon, but you
- can change the name to Xenolink almost wherever you want.
-
-
- I wrote this game during a period of July-90 to November-91. I have not
- been in touch with the author of PC's Global War, which means I haven't
- seen the original source code. But the game is the nearly same, and even
- larger than PC's Global War.
-
- I added the possibility to play mission games and to choose between
- different types of commendation sets. Currently the only thing that is
- not implemented is the GWterm, a special terminal program that commu-
- nicates with Global War and lets the user make his moves with the mouse.
- The GWterm also draws all graphics on a custom screen, making the game
- much faster and convenient to play.
- If there are any people out there who are interested in making such a
- program, I'll be glad to help you anyway I can. I would make the GWterm
- myself if I had the time...
-
-
-
-
- 3. THIS ARCHIVE
- ~~~~~~~~~~~~~~~
- You should now have the following eight files:
-
- README - What you are reading right now
- CHANGES - What has been changed since v1.0
- INSTALL - Read this if you already have v1.0 installed.
- Globalwar - The executable
- GW.con - The GW config file
- GW.doc - Complete document about the online game Global War
- GWpoints.doc - How the points are given
- GWteam.doc - How team play works
- GWranks.txt - File with ranking names, read the CHANGES document of
- how to edit this file, please.
-
-
- Please, don't spread this archive if it doesn't have all these files!
-
-
-
-
- 4. INSTALLING
- ~~~~~~~~~~~~~
- Make a directory in your DOORS-directory called Globalwar and
- copy all files from this archive into the directory.
-
- The most important file besides the executable is the GW.con config file.
- Sysops can modify the data lines as much as they want, to make Global War
- fit their system. Read the GW.con file to learn about the data lines and
- how to configure the game.
-
- The Ranking list file and the All Times Highest list file do not exist
- at the beginning, they will be created later by the program. The files
- will be saved with the filenames you have written in GW.con. A good idea
- is to save the Ranking list file as PARAGON:Bulletines/Bul?.txt, so that
- you may view the file from the bulletins menu.
-
- You may change the default pathnames in GW.con as much as you like, just
- make sure the pathnames are correct. When you're done with the file, save
- it in the DOORS:Globalwar/ directory.
-
- If you have done something wrong, the program will tell you about it when
- you run it. It will NOT crash your system if there is an error in GW.con.
-
- After that, edit the DOORS.DAT file (you Paragon sysops know what I mean)
- to make Global War run as a door.
-
- You are now ready to play Global War in your bbs (and Cli).
-
-
-
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- 5. HOW THE PROGRAM WORKS
- ~~~~~~~~~~~~~~~~~~~~~~~~
- Global War uses about 120 KB when running as a door (160 if executed from
- Cli), including the program itself.
-
- If you are a sysop you should be pleased - I have worked really hard to
- make sure that the program won't get locked because of a user logoff.
-
- As soon as the carrier is lost, the program will save all its files and
- give back the memory it has allocated. If you play the game in CLI,
- you can try out how the program behaves if the carrier really is lost.
- You simulate the effect with the escape key. Just press the key, and
- the program will save everything and quit. The same thing happens if
- you click on the close box with the mouse.
-
- If there ever (never, I hope) is a more serious failure somewhere, like
- the system has run out of memory, then the program will first inform the
- user about what's happening, if the user is still online, thereafter it
- will create an error log file called err.txt in the directory it was run
- from. So to see why the program behaved like it did that night at 3 am,
- read the err.txt file, if it has been created.
-
- If there is very little memory left in the system, like about 50 KB, the
- program will run in the "low-capacity mode" which means that the maps
- are not being drawn, only the armies and menus will be displayed.
-
-
-
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- 6. SYSOP'S MENU
- ~~~~~~~~~~~~~~~
- There is a special sysop's menu, that only sysops can access, in other
- words: a user with minimum access level of 15.
- The sysop's menu gives you a lot of power; players and whole games can
- be deleted among other things.
- If you run Global War from the Cli, you will always have access to the
- sysop's menu.
-
-
-
-
- 7. MESSAGE FILES
- ~~~~~~~~~~~~~~~~
- The program has a built-in message read/write option. The only thing I'm
- saying about this is that the files are stored with the names GWmess.X.Y,
- where X is the number of the game, and Y the number of the player (both
- starting from zero). Now you don't have to wonder why they are named
- like that...
-
-
-
-
- 8. NEWS OPTION
- ~~~~~~~~~~~~~~
- The News routines record everything a player does in a game and store
- the data in a file called GWnews.X, where the X is the game number. The
- news-text that the player will see online is a temporary file created in
- RAM: and is deleted after the player has read it, so you can not have
- these files in your bulletines - sorry. The reason for this is, that a
- game might have either visible or hidden player names, and it is not
- possible to support both alternatives with only one file.
-
- The GWnews.X file grows as the game continues, but it will hardly grow
- over 8 KB (the data is somewhat crunched). The file size depends on the
- amount of players in the game, how many moves they make and how often.
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- 9. SCORE FILES
- ~~~~~~~~~~~~~~
- About the score files: Read the GW.doc manual for information of the
- GWalltime.txt and GWscore.txt file to see how they work. You decide
- where these files will be saved in the GW.con config file.
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-
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- 10. ANSI GRAPHICS
- ~~~~~~~~~~~~~~~~~
- It is heavily recommended that the users have a terminalprogram that
- has IBM ANSI built-in (including the IBM-characters), as Global War
- uses ANSI quite heavily.
-
- When running in CLi, the program opens a custom screen with 8 colors.
- It uses a diskfont called "pc.font", size 8. Make sure you have this
- font in your FONTS: directory. If the program can't find the font, it
- will use whatever font was available (most likely the topaz.font).
-
- For you tech-people out there:
- How does the program output ANSI-files to the modem through Paragon
- and Xenolink)?
-
- The solution I made was to create a temporary ANSI-file in RAM: and then
- give the BBS the order to type the file to the modem and screen. If you
- peek into RAM: when Global War is drawing an ANSI-picture, you will
- find a file called GW_TEMP-IDx.gr1, that is the temporary file. X is the
- program's Task adress (the task adress is used to distinguish the file
- from other copies of Global War running at the same time).
- The file is always deleted after the drawing has finished.
-
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-
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- 11. EARLIER VERSIONS
- ~~~~~~~~~~~~~~~~~~~~
- This is not the first release of the program, there are some old versions
- on the market, released some time ago.
-
- If you have one of the old versions running in your bbs and do not want
- to reset the game, don't worry. This version is fully compatible with
- older ones. Just replace the files in this archive with the ones in your
- Global War directory and off you go.
-
- I said fully compatible. Well, this is not the whole truth. In the 1.0
- version I re-wrote the mission routines and added some new missions.
- This means that if your old Global War version number was less than 1.0,
- the players' missions will be changed to new ones, if there are any
- mission games running in your GW.
-
- Everything else will run without difficulties.
-
- Every reported bug has been removed in this version and the program has
- been tested a lot, but if you despite that should find a bug, please
- report it to the author at the adress or bbs below, so it can be fixed.
-
-
- 11. FUTURE
- ~~~~~~~~~~
- It's up to you, folks! I think this game is completed now. Every possible
- feature is there, and the bugs are history.
-
- But if you come up with something interesting for this game, I'm all ears...
-
- People have asked me to make Global War compatible with the DLG BBS,
- so I'll probably release a DLG-Global pretty soon...
-
-
- 12. CONTACT
- ~~~~~~~~~~~
- Unfortunately Arkham Asylum, the old Global War support bbs, left
- left the scene some time ago. For now, you can write to me in the
- XENOLINK UTIL echo, which should be available in most Xenolink systems.
-
- If you want to write a REAL letter (not electronical!) to the author,
- the adress is:
-
-
- Janne Paakkonen
- Tetorpsv 104
- 194 36 UPPLANDS VASBY
- S-SWEDEN
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- END OF THIS DOCUMENT, NOW LET'S GET ON WITH SOME GLOBAL WAR!!!
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