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Wrap
Text File
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1991-12-21
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12KB
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356 lines
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A strategic multi-user warfare online game for the Paragon & Xenolink BBS
By Janne Paakkonen
Version 1.18d, released November 25th, 1991
Daniel Frost, Tommy Green, Marc Vaillancourt, Jonathan Forbes
Lars Siden, Riku Bergkvist, Per Careberg, Oskar Sodergren and
Hugo Fortin
- thank you for your help!!!
CONTENTS OF THIS DOCUMENT:
~~~~~~~~~~~~~~~~~~~~~~~~~~
Chapter
Announcement ....................................... 1
About Global War ................................... 2
This archive ....................................... 3
Installing ......................................... 4
How the program works .............................. 5
Sysop's menu ....................................... 6
Message files ...................................... 7
News option ........................................ 8
Score file ......................................... 9
Ansi graphics ...................................... 10
Earlier versions ................................... 11
Contact ............................................ 12
1. ANNOUNCEMENT
~~~~~~~~~~~~~~~
This is a FREEWARE product, meaning that YOU are allowed to copy all the
files in this archive as much as you like. And use the game, for free.
Please, spread this program! I'm sure there are others who would like to
get this game. But please, don't CHANGE anything in the files, except
the GW.con file (more about that below). Thank you.
Read the CHANGES textfile included to see what has been changed in this
version.
2. ABOUT GLOBAL WAR
~~~~~~~~~~~~~~~~~~~
Global War is an online game for the Paragon and Xenolink BBS'es that
will run on most Amigas. It has been tested with the A500/2000/3000,
using OS 1.2, 1.3 and 2.x.
Global war was originally written for the IBM PC machines by Joel Bergen.
Looking around I discovered that there was no similar game for the Amiga,
quite sad in fact, so I decided to make this one for us who like online
games and especially the Paragon and Xenolink BB-systems.
NOTE:
The 1.18d version is made to work with TWO bulletin board systems; the
Paragon and Xenolink BBS'es. This text refers mostly to Paragon, but you
can change the name to Xenolink almost wherever you want.
I wrote this game during a period of July-90 to November-91. I have not
been in touch with the author of PC's Global War, which means I haven't
seen the original source code. But the game is the nearly same, and even
larger than PC's Global War.
I added the possibility to play mission games and to choose between
different types of commendation sets. Currently the only thing that is
not implemented is the GWterm, a special terminal program that commu-
nicates with Global War and lets the user make his moves with the mouse.
The GWterm also draws all graphics on a custom screen, making the game
much faster and convenient to play.
If there are any people out there who are interested in making such a
program, I'll be glad to help you anyway I can. I would make the GWterm
myself if I had the time...
3. THIS ARCHIVE
~~~~~~~~~~~~~~~
You should now have the following eight files:
README - What you are reading right now
CHANGES - What has been changed since v1.0
INSTALL - Read this if you already have v1.0 installed.
Globalwar - The executable
GW.con - The GW config file
GW.doc - Complete document about the online game Global War
GWpoints.doc - How the points are given
GWteam.doc - How team play works
GWranks.txt - File with ranking names, read the CHANGES document of
how to edit this file, please.
Please, don't spread this archive if it doesn't have all these files!
4. INSTALLING
~~~~~~~~~~~~~
Make a directory in your DOORS-directory called Globalwar and
copy all files from this archive into the directory.
The most important file besides the executable is the GW.con config file.
Sysops can modify the data lines as much as they want, to make Global War
fit their system. Read the GW.con file to learn about the data lines and
how to configure the game.
The Ranking list file and the All Times Highest list file do not exist
at the beginning, they will be created later by the program. The files
will be saved with the filenames you have written in GW.con. A good idea
is to save the Ranking list file as PARAGON:Bulletines/Bul?.txt, so that
you may view the file from the bulletins menu.
You may change the default pathnames in GW.con as much as you like, just
make sure the pathnames are correct. When you're done with the file, save
it in the DOORS:Globalwar/ directory.
If you have done something wrong, the program will tell you about it when
you run it. It will NOT crash your system if there is an error in GW.con.
After that, edit the DOORS.DAT file (you Paragon sysops know what I mean)
to make Global War run as a door.
You are now ready to play Global War in your bbs (and Cli).
5. HOW THE PROGRAM WORKS
~~~~~~~~~~~~~~~~~~~~~~~~
Global War uses about 120 KB when running as a door (160 if executed from
Cli), including the program itself.
If you are a sysop you should be pleased - I have worked really hard to
make sure that the program won't get locked because of a user logoff.
As soon as the carrier is lost, the program will save all its files and
give back the memory it has allocated. If you play the game in CLI,
you can try out how the program behaves if the carrier really is lost.
You simulate the effect with the escape key. Just press the key, and
the program will save everything and quit. The same thing happens if
you click on the close box with the mouse.
If there ever (never, I hope) is a more serious failure somewhere, like
the system has run out of memory, then the program will first inform the
user about what's happening, if the user is still online, thereafter it
will create an error log file called err.txt in the directory it was run
from. So to see why the program behaved like it did that night at 3 am,
read the err.txt file, if it has been created.
If there is very little memory left in the system, like about 50 KB, the
program will run in the "low-capacity mode" which means that the maps
are not being drawn, only the armies and menus will be displayed.
6. SYSOP'S MENU
~~~~~~~~~~~~~~~
There is a special sysop's menu, that only sysops can access, in other
words: a user with minimum access level of 15.
The sysop's menu gives you a lot of power; players and whole games can
be deleted among other things.
If you run Global War from the Cli, you will always have access to the
sysop's menu.
7. MESSAGE FILES
~~~~~~~~~~~~~~~~
The program has a built-in message read/write option. The only thing I'm
saying about this is that the files are stored with the names GWmess.X.Y,
where X is the number of the game, and Y the number of the player (both
starting from zero). Now you don't have to wonder why they are named
like that...
8. NEWS OPTION
~~~~~~~~~~~~~~
The News routines record everything a player does in a game and store
the data in a file called GWnews.X, where the X is the game number. The
news-text that the player will see online is a temporary file created in
RAM: and is deleted after the player has read it, so you can not have
these files in your bulletines - sorry. The reason for this is, that a
game might have either visible or hidden player names, and it is not
possible to support both alternatives with only one file.
The GWnews.X file grows as the game continues, but it will hardly grow
over 8 KB (the data is somewhat crunched). The file size depends on the
amount of players in the game, how many moves they make and how often.
9. SCORE FILES
~~~~~~~~~~~~~~
About the score files: Read the GW.doc manual for information of the
GWalltime.txt and GWscore.txt file to see how they work. You decide
where these files will be saved in the GW.con config file.
10. ANSI GRAPHICS
~~~~~~~~~~~~~~~~~
It is heavily recommended that the users have a terminalprogram that
has IBM ANSI built-in (including the IBM-characters), as Global War
uses ANSI quite heavily.
When running in CLi, the program opens a custom screen with 8 colors.
It uses a diskfont called "pc.font", size 8. Make sure you have this
font in your FONTS: directory. If the program can't find the font, it
will use whatever font was available (most likely the topaz.font).
For you tech-people out there:
How does the program output ANSI-files to the modem through Paragon
and Xenolink)?
The solution I made was to create a temporary ANSI-file in RAM: and then
give the BBS the order to type the file to the modem and screen. If you
peek into RAM: when Global War is drawing an ANSI-picture, you will
find a file called GW_TEMP-IDx.gr1, that is the temporary file. X is the
program's Task adress (the task adress is used to distinguish the file
from other copies of Global War running at the same time).
The file is always deleted after the drawing has finished.
11. EARLIER VERSIONS
~~~~~~~~~~~~~~~~~~~~
This is not the first release of the program, there are some old versions
on the market, released some time ago.
If you have one of the old versions running in your bbs and do not want
to reset the game, don't worry. This version is fully compatible with
older ones. Just replace the files in this archive with the ones in your
Global War directory and off you go.
I said fully compatible. Well, this is not the whole truth. In the 1.0
version I re-wrote the mission routines and added some new missions.
This means that if your old Global War version number was less than 1.0,
the players' missions will be changed to new ones, if there are any
mission games running in your GW.
Everything else will run without difficulties.
Every reported bug has been removed in this version and the program has
been tested a lot, but if you despite that should find a bug, please
report it to the author at the adress or bbs below, so it can be fixed.
11. FUTURE
~~~~~~~~~~
It's up to you, folks! I think this game is completed now. Every possible
feature is there, and the bugs are history.
But if you come up with something interesting for this game, I'm all ears...
People have asked me to make Global War compatible with the DLG BBS,
so I'll probably release a DLG-Global pretty soon...
12. CONTACT
~~~~~~~~~~~
Unfortunately Arkham Asylum, the old Global War support bbs, left
left the scene some time ago. For now, you can write to me in the
XENOLINK UTIL echo, which should be available in most Xenolink systems.
If you want to write a REAL letter (not electronical!) to the author,
the adress is:
Janne Paakkonen
Tetorpsv 104
194 36 UPPLANDS VASBY
S-SWEDEN
END OF THIS DOCUMENT, NOW LET'S GET ON WITH SOME GLOBAL WAR!!!